Zeist

Strategy games and puzzles that make you think.

Between meetings, on the train, or while an agent finishes the work, there are always a few minutes to spare. These games are a good way to spend them. Each one takes a minute to learn and keeps you thinking long after.

Between meetings, on the train, or while an agent finishes the work, there are always a few minutes to spare. These games are a good way to spend them. Each one takes a minute to learn and keeps you thinking long after.

01Strategy5 games

Vigil: Nothing is captured. A piece is held by being watched.VigilFor twoNothing is captured. A piece is held by being watched.Ground: Every piece is the same. The square it stands on decides how it moves.GroundFor twoEvery piece is the same. The square it stands on decides how it moves.Mandate: Every move is also an order to your opponent.MandateFor twoEvery move is also an order to your opponent.Colony: Grow your pieces without crowding them.ColonyFor twoGrow your pieces without crowding them.Aperture: Four directions. Claim three.ApertureFor twoFour directions. Claim three.

02Puzzles2 games

Echo: Every move you make comes back.EchoFor oneEvery move you make comes back.Sieve: Take a number and its multiples go with it.SieveFor oneTake a number and its multiples go with it.

03Classics4 games

Words: Find the five-letter word in six guesses.WordsFor oneFind the five-letter word in six guesses.Four in a Row: Drop discs in turn. Four in a line wins.Four in a RowFor twoDrop discs in turn. Four in a line wins.Noughts and Crosses: Three in a line, on a board of nine.Noughts and CrossesFor twoThree in a line, on a board of nine.Doubles: Join equal tiles and reach 2048.DoublesFor oneJoin equal tiles and reach 2048.